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GROWTH
ENCOUNTER
.A
Card Game about Self-Discovery and Substance Abuse Prevention
* A multiple-choice
question and answer game about addiction, emotions, pastimes, and leadership.
* Two or
more can play, use teams for larger groups-best suited for pre-teens to
adults.
* Easy to play
answer questions, win points, receive grace or fall
into chaos, attain serenity, become a mentor, help a fellow player.
* Test your
knowledge and luck... have fun while learning life skills.
* Game Components include over 1,000 questions on 256 cards in 4 categories,
1 die, and directions.
* Great
icebreaker for groups and fun at parties.
*
Builds prevention skills at schools, youth groups, and at home as well
as at rehabs, correctional facilities and therapeutic communities.
Contact Bill Pagum for more information and a complete Brochure
Bill Pagum
Address: 8 Cromwell St
Kittery, ME 03904
Tel: 207-439-5144
e-mail: billpmail@aol.com
MORE ABOUT GROWTH ENCOUNTER
A Card Game about Self-Discovery and Substance Abuse Prevention
Retail cost
U.S. $29.95, size 4"x4"x3", weight 1 pound
Game Summary
Growth Encounter is a mutiple-choice question and answer game about substance
abuse and personal development. Players score points by correctly answering
questions. Each card is divided into four categories: Addiction, Emotion,
Pastimes, and Leadership. Addiction questions, worth 10 points, reveal
the chilling facts behind substance abuse. Emotion, worth 20 points, requires
placement of "feeling" words into one of four categories. Pastimes
questions, worth 30 points, cover intriguing information about fun activities.
Leadership questions, worth 40 points, show the obstacles people have
overcome obstacles to achieve noteworthy goals. These four categories
cover 4 of 6 sides of a dice. The other two sides are "Grace,"
worth 50 free points and "Chaos," worth minus 25 points.
Play
of Game
The player throws the dice, another player reads the question corresponding
to the dice face, and if the answer is correct, the player obtains points.
Points are automatically added or deducted for a "Grace" or
"Chaos" roll. At the 200-point level, the player becomes a mentor,
but game play does not have to end. The game can continue with the mentor
giving subsequent points earned to the player with the lowest score. Two
to eight people can play, form teams with larger groups.
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