Sober Games



GROWTH ENCOUNTER™….A Card Game about Self-Discovery and Substance Abuse Prevention

* A multiple-choice question and answer game about addiction, emotions, pastimes, and leadership.

* Two or more can play, use teams for larger groups-best suited for pre-teens to adults.

* Easy to play…answer questions, win points, receive grace or fall into chaos, attain serenity, become a mentor, help a fellow player.

* Test your knowledge and luck... have fun while learning life skills.

* Game Components include over 1,000 questions on 256 cards in 4 categories, 1 die, and directions.

* Great icebreaker for groups and fun at parties.

* Builds prevention skills at schools, youth groups, and at home as well as at rehabs, correctional facilities and therapeutic communities.

Contact Bill Pagum for more information and a complete Brochure
Bill Pagum
Address: 8 Cromwell St
Kittery, ME 03904
Tel: 207-439-5144

A Card Game about Self-Discovery and Substance Abuse Prevention

Retail cost U.S. $29.95, size 4"x4"x3", weight 1 pound
Game Summary
Growth Encounter is a mutiple-choice question and answer game about substance abuse and personal development. Players score points by correctly answering questions. Each card is divided into four categories: Addiction, Emotion, Pastimes, and Leadership. Addiction questions, worth 10 points, reveal the chilling facts behind substance abuse. Emotion, worth 20 points, requires placement of "feeling" words into one of four categories. Pastimes questions, worth 30 points, cover intriguing information about fun activities. Leadership questions, worth 40 points, show the obstacles people have overcome obstacles to achieve noteworthy goals. These four categories cover 4 of 6 sides of a dice. The other two sides are "Grace," worth 50 free points and "Chaos," worth minus 25 points.

Play of Game
The player throws the dice, another player reads the question corresponding to the dice face, and if the answer is correct, the player obtains points. Points are automatically added or deducted for a "Grace" or "Chaos" roll. At the 200-point level, the player becomes a mentor, but game play does not have to end. The game can continue with the mentor giving subsequent points earned to the player with the lowest score. Two to eight people can play, form teams with larger groups.